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	<title>Feet Have Been &#187; rpg</title>
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	<description>Sometimes, you just go where your feet take you</description>
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		<title>Rising Legends &#8211; Update</title>
		<link>http://wheremy.feethavebeen.com/2009/07/rising-legends-update/</link>
		<comments>http://wheremy.feethavebeen.com/2009/07/rising-legends-update/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 14:47:29 +0000</pubDate>
		<dc:creator>xangelo</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[rising legends]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://wheremy.feethavebeen.com/?p=136</guid>
		<description><![CDATA[Well, it&#8217;s been quite a while since the last update to Rising Legends and I know that it seems like we are behind schedule. However, I&#8217;ve actually decided that we are right ON schedule, considering how far along the new layout is coming. Last time I posted links to the tentative layout and in the [...]]]></description>
			<content:encoded><![CDATA[<p>Well, it&#8217;s been quite a while since the last update to Rising Legends and I know that it seems like we are behind schedule. However, I&#8217;ve actually decided that we are right ON schedule, considering how far along the new layout is coming. Last time I posted links to the tentative layout and in the end I decided that it wasn&#8217;t the direction that I really wanted to go. Instead, I have decided to post a screenshot of the new improved layout that will hopefully be pushed out sometime this week in &#8220;test&#8221; mode.</p>
<p>The new layout incorporates a lot of ideas and suggestions put forth by a everyone who tested the game. Things like constantly being able to view your stats, a not so ugly layout, images for items and a much better way of organizing things. Currently only the main page is completed. Next up is the fight page, which I have a few idea&#8217;s for already.</p>
<p>Hopefully once that is done I can get to the infirmary/tavern pages and then I will be pushing the new layout for testing. All your old characters will be accessible in the new layout, but we way of a slight hack-around. You will need to log in to boba.feethavebeen.com before navigating to the new layout. Once there, anything you do will also be reflected in the current alpha.</p>
<p><a href="http://wheremy.feethavebeen.com/wp-content/uploads/2009/07/rl01.jpg"><img class="aligncenter size-medium wp-image-137" title="Rising Legends - New Design" src="http://wheremy.feethavebeen.com/wp-content/uploads/2009/07/rl01-300x155.jpg" alt="Rising Legends - New Design" width="300" height="155" /></a></p>
<p>Update: Currently you are able to access the main page (equip/unequip/use) as well as the fight and tavern pages. The database did get a slight overhaul, although it will not affect current users. The alterations made to the database is what is actually slowing down this update. The shop will hopefully be added tonight allowing players to do everything they could in the current version.</p>
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		<title>Beta Launch Nearning</title>
		<link>http://wheremy.feethavebeen.com/2009/06/122/</link>
		<comments>http://wheremy.feethavebeen.com/2009/06/122/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 17:39:41 +0000</pubDate>
		<dc:creator>xangelo</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://wheremy.feethavebeen.com/?p=122</guid>
		<description><![CDATA[As I near the official beta release of Rising Legends, I decided to take some time off from programming and focus on the design and balancing that is so critical to games. Often times you&#8217;ll find classes that are just too powerful, or stat dependencies that don&#8217;t really make any sense, but these traps can [...]]]></description>
			<content:encoded><![CDATA[<p>As I near the official beta release of Rising Legends, I decided to take some time off from programming and focus on the design and balancing that is so critical to games. Often times you&#8217;ll find classes that are just too powerful, or stat dependencies that don&#8217;t really make any sense, but these traps can be avoided. I decided that taking some time off from programming would give me a chance to plan things out a little more.</p>
<p>I&#8217;ve been working on a design document that outlines the game as I finish things up. It&#8217;s slow going, but every time I finish a small section of it, I get almost the same thrill as finishing the same section programmatically. I guess I know that when this piece is completely done, I&#8217;ll have a much easier time finishing up the beta release and porting everything over from the bland black/white layout to something that is much for fitting for an RPG.</p>
<p>From the beginning I wanted browser-based games to contain features that make other MMO&#8217;s so easy to get in to. Not as much page refreshes, modular windows, beautiful graphics and proper fight timers are just some of the things I opted to include in Rising Legends. As well, I worked a long time on the UI, ensuring ease of use, so first time players can just jump right now. From the programming side of view, I had to take some time out to implement my own version of the JQuery Tools tooltip and overlay libraries to ensure speedy load times. While JQuery Tools provides some great animations, I found that not only were they too flashy, but they lagged. The more tabs you had open, the slower it went. While my interpretation of it isn&#8217;t nearly as flashy, it cuts down on a lot of the code cutting out about 6KB of things that I didn&#8217;t need. While 6KB doesn&#8217;t seem like a lot, since network speeds are now our bottleneck instead of processing power, it will start to add up as more players join up.</p>
<p>I figure I will add a brief explanation of a basic version of the overly code, since it is an interesting topic and very easy to implement. As well, it allows for perfect positioning of elements.</p>
<p>In closing, I just wanted to link you all to an in-dev version of the UI that will be pushed out with the beta release: <a href="http://boba.feethavebeen.com/template1/">http://boba.feethavebeen.com/template1/</a></p>
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