// archives

programming

This tag is associated with 2 posts

Beta Launch Nearning

As I near the official beta release of Rising Legends, I decided to take some time off from programming and focus on the design and balancing that is so critical to games. Often times you’ll find classes that are just too powerful, or stat dependencies that don’t really make any sense, but these traps can [...]

Verbose Arguments

Imagine if you will, reading an instruction manual that went a little like this
Place 3b into 2c while holding 4d adjacent to panel a4.

Now, any normal person will have absolutely no idea what’s being talked about. And that’s ok, because there isnt any kind of legend included within. For example, if I included a legend [...]