// archives

Javascript

This category contains 4 posts

Aggro Detection with Javascript

So you want to make some games? Sure it sounds easy, but until you dive into it you’ll never notice all the little things that go into the backend of it that make or break your game. While this isn’t as big a deal in current browser-based games (they’re either muds, flash or static maps) [...]

Simple Website Instant Messenger – Client-side Functionality

This is part two of the Simple Website Instant Messenger (SWIM for short, I love it when acronyms just work themselves out) and will cover adding some client-side functionality to our system. For part 1, click here.
Client-side functionality essentially translates itself to “using JavaScript to do some funcy (eh? get it? Funcy? Functional?) things”. It [...]

jQuery Primer – An Intro to Client-side Functionality

If you’re interested in web development, you’ve doubtlessly come across jQuery and wondered about how you could utilize it in your own projects. jQuery looks a little daunting at first, but hopefully by the end of this little introduction to jQuery you’ll have a much firmer grasp on it and be able to take your [...]

Tooltips

You’ve probably seen them multiple times while never really wondering how they’re done. Tooltip are one of the handiest features developers have to let people know what a particular object does. Tooltips can be anything from descriptions to definitions, or even provide additional information about an object. Most frequently, you can see tooltips in games. [...]