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Rising Legends

by xangelo on June 13th, 2009

Wow, it’s been quite a while since the last post, but at here’s a rather large update for everyone. I’ve been working on a new browser-based rpg called Rising Legends. At the moment it’s just be developing and designing everything with some testing from some good friends. Currently I’m looking to hit a beta release within the next week or so.

Basically it has the semblance of your run-of-the-mill RPG (ala stratholm, legend arena, soul knights) but with a few major differences. From a development/design point of view, these games approach the browser as a means to deliver their game to the public. Most times these games were written by great programmers, but many years ago. Rising Legends is looking to make a solid push into the browser-OS world. More and more nowdays, we find ourselves online for everything, and as browsers are getting more powerful, it’s time for Rising Legends to use some of the power available to it.

Also well from a game-design point of view, I’ve taken a few liberties with the stats and how things work. You’ll find that your stats have a lot more say in how you play the game. Variable stat item generation will be implemented by beta as well as luck-based drops of varying degrees.

Here are some of the larger features slated for the beta release:

  • Class system: Upon reaching a certain level, players are granted the ability to choose a class for their character to follow. It will greatly impact your stats as well as what weaponry/armor will be available to you.
  • Auto-Fight: Rather than continually clicking the “fight” button, you click it once and the battle plays out in front of you. Your agility affecting how quickly the battle unfolds. Higher agility means more monster fights in a shorter amount of time
  • Modular Window UI: Forget multiple page refreshes. Rising Legends utilizes a modular window approach similar to standard MMO’s.
  • Standard RPG Elements: I’ve decided not to change the game too much, and instead to stick with some standard RPG elements to make the game a little more familiar and easy to pick up for new-comers.

We’re still fast approaching that beta release, with only a handful of players. We’re doing load tests on the server daily to make sure that despite all the updates we roll out, you still get the best performce we can afford.

The alpha release can be accessed at http://boba.feethavebeen.com. I could post screens, but at this stage it looks rather ugly. The official UI for the game is still being worked out and will probably take a few more days before it’s all ready. At which time we should be ready for a beta launch.

If you get  a chance, hop in and register!

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One Comment
  1. We’re doing load tests on the server daily to make sure that despite all the updates we roll out, you still get the best performce we can afford.

    how are you doing these load tests?

    and I supposed it is pronounced “boba-feet”?

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