// archives

Archive for June, 2009

Project Analysis

Programmers are engineers. Sure we may not get a fancy ring, but we’re still engineers. Ask any programmer who’s ever had to build an application from the ground up. The problems, the tools, even the location, while different are all still present. We’re engineers alright, but instead of working in the physical world, we’re the [...]

Beta Launch Nearning

As I near the official beta release of Rising Legends, I decided to take some time off from programming and focus on the design and balancing that is so critical to games. Often times you’ll find classes that are just too powerful, or stat dependencies that don’t really make any sense, but these traps can [...]

Rising Legends

Wow, it’s been quite a while since the last post, but at here’s a rather large update for everyone. I’ve been working on a new browser-based rpg called Rising Legends. At the moment it’s just be developing and designing everything with some testing from some good friends. Currently I’m looking to hit a beta release [...]

Opti-Cal/Mag Vegi Caps: Where has all the simplicity gone?

I was just sitting down to eat lunch when a bottle on the table caught my eye. It looked like one of those bottles for vitamin supplements, so I didn’t think too much of it. Until I turned it around and took a look at the name of the pills.
Opti-Cal/Mag Vegi Caps.
What. The. Heck?
I glanced [...]

Verbose Arguments

Imagine if you will, reading an instruction manual that went a little like this
Place 3b into 2c while holding 4d adjacent to panel a4.

Now, any normal person will have absolutely no idea what’s being talked about. And that’s ok, because there isnt any kind of legend included within. For example, if I included a legend [...]